Art
Academic Department Introduction
The Art Department is an umbrella for five programs: Art History, Studio Art, Architecture, Cinema and Media Studies (CAMS), and Media Arts and Sciences (MAS). Students can major or double major in any of these fields, and they have the option to minor in art history, studio art, or CAMS. We believe the rigorous study of art and visual culture is critical to a liberal arts education and to a person’s power to interpret, shape, and master their environment.
Programs of study
-
Studio art
Investigate a range of artistic media to acquire technical proficiency and develop a personal material language.
-
Art history
Gain a critical awareness of visual culture and knowledge of art in its historical and global contexts.
-
Architecture
Apply interdisciplinary methodologies, critical theories, and professional ethical codes to interpreting architecture and urban form.
-
Cinema & media studies
Develop agency in the fight against censorship, misinformation, and surveillance that affect media production and consumption.
-
Media arts & sciences
Examine, analyze, interpret, and critique digital media applications to achieve a well-rounded understanding of both art and computer science.
Course highlights
This intermediate studio course is centered on the relationship between text and image through letterpress relief printing techniques and handmade book structures. Studio projects will include the production of limited edition artist's books that focus on the interplay of two and three dimensions in the book form. Emphasis will be placed on creative problem solving within the limitations of technology, and on the importance of the act of revision. Class sessions in the Papermaking Studio and Special Collections will augment intensive studio work in the Book Arts Lab.
-
Japanese Art and Architecture
ARTH249
This course is a survey of the rich visual arts of Japan from the Neolithic period to the turn of the twentieth century with emphasis on architecture, sculpture, painting, ceramics, and ukiyoe. It examines Japan's close ties to India, China, and Korea and explores the development of a distinct Japanese artistic style and national identity. Special attention is given to the sociopolitical forces, cultural exchanges, religious thoughts, intellectual discourses, and commercial activities that shaped the representation and expression of these arts. -
Art matters. Because images, buildings, and environments shape our ways of understanding our world and ourselves, learning how to look closely and analyze what you see is a fundamental life skill. Within a global frame, this course provides an introduction to art and its histories through a series of case studies from the ancient world to the present day. Through the case studies, we will explore concepts of gender and race, cultural appropriation, political propaganda, materials and media, questions of cultural ownership and repatriation, and other historical issues relevant to our current art world. Site visits and assignments will engage with the rich art and architectural resources of Wellesley's campus.
Exhibitions
-
Our galleries
We exhibit work by visiting professional artists and our own student artists in galleries throughout the Jewett Arts Center and in Pendleton West. At the end of each academic year, all of the spaces are turned over to the Senior and Thesis Exhibition, as our graduating seniors showcase their work.
Places and spaces
-
Art Library. Our art and architecture library collections cover the history, theory, criticism, and practice of the visual arts. They include books, exhibition catalogs, periodicals, and access to the major databases for the visual arts
-
Book Arts Lab. Students learn typography, letterpress printing, hand bookbinding, and decorated papers techniques in the Book Arts Lab, home to the Annis Press imprint.
-
Collins Cinema. Featuring two 35 mm projectors and cinema seating with a capacity of 175, Collins Cinema hosts CAMS courses, special programs, and student Film Society screenings.
-
Davis Museum. Home to distinguished permanent collections from around the globe, the Davis Museum holds a rich, wide-ranging collection of global art from ancient Egyptian sculptures to contemporary photography. We make extensive use of the collections to teach in the direct presence of art.
-
Digital fabrication studios. A number of digital fabrication processes, including 3D printing, laser cutting, vacuforming, and soldering, are available in the digital fabrication studios. Art students create prototypes, props, and works of art that combine digital rendering and preparatory processes with physical materials, exploring new ways of working in both 2D and 3D.
-
Equipment cage. The cage is a one-stop shop for art students who need equipment rentals or art paper. Students can buy exclusive art paper for painting, drawing, and printmaking classes, or borrow media equipment for photo, video, and new media classes.
-
Digital output and flex media room. In this room, art students can work on a variety of projects in both physical and digital media, using scanners, photo printers, projectors, and computers with color-calibrated monitors.
-
Jewett Art Gallery. The Art Department’s marquee exhibition space, the Jewett Art Gallery is an extended teaching facility for the Studio Art Program.
-
Jewett Sculpture Court. This light-filled, multilevel room serves as an exhibition space, a meeting place for art-related student clubs, and a spot for students, faculty, and staff to hang out or work between classes.
-
Lighting studio. In this dedicated studio space, students create flexible and customizable lighting setups for a variety of photography, video, and installation-based projects. The attached audio recording suite has a soundproofed room and a mixing and editing space.
-
Media Arts Lab. The Media Arts Lab contains Alienware computers with dual monitors and Wacom tablets, as well as high-quality printers, flatbed scanners, an HD projector, a 3D printer, and a vinyl cutter. A variety of software packages are installed on the machines, including Adobe Creative Cloud, Lightroom, Final Cut Pro X, and Autodesk Maya.
-
Photography darkroom. With enlargers, developing baths, and other equipment, the darkroom is home to analog photography classes and projects.
-
Printmaking studios. Dactyl Press, the Art Department’s printmaking studio, has a variety of presses and other equipment necessary to make lithographs, etchings, woodcuts, and many other kinds of prints. A separate studio is dedicated to papermaking and screenprinting
-
Video editing suites. These soundproofed rooms have permanently installed equipment to facilitate the editing of digital video, animation, and audio-based work.
-
Wood, metal, and plaster shops. The wood shop spans several rooms and includes a hand tools work area, sculpture area with a plaster room, and spaces with more complex machinery. The shop has a circular saw, band saw, drill press, and CNC machine.
Opportunities
-
Access to local museums
Wellesley students, faculty, and staff enjoy free admission to the Harvard Art Museums, the Museum of Fine Arts (with ID), and the Isabella Stewart Gardner Museum (with code).
-
Funding for students
Available to Art Department majors and minors, the Alice T. Friedman Endowed Fund supports research, travel, internships, or special projects intended to help students prepare for careers in the arts.
-
Davis Museum collaboration
Students can apply to work at the Davis Museum as student workers/docents, summer interns, and members of the Davis Museum Student Advisory Committee
-
Early career support
The Alice C. Cole ’42 Studio Project Grant provides project-based funding to recent Wellesley College graduates for the development, production, and exhibition of new work in painting and sculpture. The Alice C. Cole ’42 Fellowship is awarded to an emerging painter or sculptor, funding one year of unimpeded time and space to experiment, develop a body of work, and focus on future artistic goals.
Beyond Wellesley
Beyond Wellesley
Most of our graduates work in creative fields, such as fine arts, architecture, film and television, advertising, and design. Some pursue careers in software development and online industries. A considerable number of graduates earn advanced degrees, with some working in higher education.
Recent Employers
Department of Art
106 Central Street
Wellesley, MA 02481